05/11/15 – Project Management – ROLE DIARY: Shoot Days 1 + 2

03, 04, 05/11/15 – ‘George’ Set Dressing and Shoot Days 1 and 2 – 

Production

The team has successfully completed the first two days of location audio recording for ‘George’ at an indoor location in uphill Lincoln. This has comprised roughly 16 hours of work time, with Rory Hunter taking the lead role as location supervisor and with Alice Asbury undertaking most of the boom op work. I have seconded Alice on the boom when required, and spent my time collecting secondary perspectives for action and dialogue, and wild tracks.

This has mostly been achieved with a combination of a PZM boundary microphone and a Rode NT4 stereo condenser, with the former recording into the main Sound Devices mixer and the latter managed by myself and recording into a Zoom handheld unit, as this enabled me to mix, manage and monitor my own audio without interfering with the main team. With these, I have consistently attempted to deliver a room / distance tone coloured by the set environment to specific action and dialogue for the picture, to enable us to have multiple audio perspective options for key scenes in post without having to build each one from scratch using FX or new foley work. An A/B example of our dialogue recording can be heard below, featuring the same scene from our “up close” boom mic and a second gleaned from a combination of secondary sources.

In terms of mic placement, I’ve found myself inverting a good deal of the technique used in studio work to avoid or cut out reverb or room-tone because that’s precisely what I’m after, and thus sticking a Rode NT4 into corners, out of windows, in corridors, stairwells and under beds…Having never handled a stereo mic or worked location audio before, this entire process was a trial and error learning experience for me. I spent much of the setup day prior to shooting listening to the rooms and testing mic positions relative to them as the production team organised the set, as well as capturing ‘base’ atmospheres and specific foley or SFX from the local environment.

Obligatory photos of the shoot

Distant perspective - Living RoomStereo running waifsBedroom from cupboard

The NT4 is a stereo mic (two capsules at 90 degrees over and under one another) and seems exceptional for ‘immersive’ captures and was often placed a considerable distance from the action, often in another room altogether. Whilst this did away with a couple of moments where I might have captured a ‘live’ stereo aspect to the action, it tended to create unusual and slightly unbalanced stereo atmospheres as the reflections travelled from room to room and struck the pair of mics relatively unevenly. I judged this would be more useful to the team later, as what little action takes place in ‘George’ can easily recreated if necessary, but that these various perspectives would be harder to obtain.

We used the boundary mic to take advantage of the exclusively stone and wood floors of the set-house – we located it under furniture for concealment, under the floorboards themselves at one stage, or either directly on the floor or taped to the underside of a table or bed. This really enabled a pre-synced and consistent ‘chunkiness’ to footsteps, furniture motion and prop motion, which I expect will come in handy later. The mic-heavy ‘live’ approach above was arrived at through a group decision as a method of getting us ahead of the game with some of our requirements for foley and atmospheres for the picture.

Logging the collected audio properly when using a second recorder was naturally critical as it lacked the convenience of being recorded in sync with the 663 audio, though this was somewhat complicated by the haphazard nature of the picture teams workflow. This necessitated annotating each days shooting scripts carefully with filenames etc, and rapidly editing and renaming these after each day’s recording was wrapped.

Team and communication management

Whilst our team’s audio outcomes were positive, it has been reasonably difficult to manage our interactions with the film crew.

Prior to shooting we had pushed for a ‘dry run’ style test phase in order to be able to establish some idea of the workflow on set, but this was not possible. The knock-on effect of missing the opportunity to meet, brief and dry-run together as one team was a rather optimistic shooting schedule which in turn meant that some important shots were dropped or moved to later days as they were beyond the time that was realistically available, and this despite a surprising number of ‘got-it-one’ takes. The time issue was exacerbated by a habit of shooting in ruthlessly sequential order, necessitating the technical setup for audio and video for shots in the same scene to be unnecessarily rigged and de-rigged. The audio team variously offered the director advice on these matters but were ultimately required to defer to our employer’s method of working.

The location audio team are making communication on set a key issue going forward. As well as the issues outlined above the production team appeared reticent to inform us (or indeed their actor) of schedule changes or even when they had returned to work after lunch, and maintained noticeable distance from us. This made for several rushed set-ups on our part and we’re keen to build a more cohesive team approach for the rest of the shoot.

All told, these first couple of days have gone reasonably well from the perspective of results. The dialogue and action collected is clear, and the multifaceted perspectives collected at source should help minimise the amount of foley work necessary in post production. However, I realise that I will have to revisit the set at night for further collection of atmosphere audio as traffic noise was a key issue with this location, a fact we had established during recce. The general audio atmosphere’s for the piece during these scenes are intended to be quite important and as such it’s necessary to collect some ‘noisier silence’, which simply cannot be done during daylight hours or indeed with a working crew present.

1000 words

KEY POINTS

Technical process for ‘secondary sound’ on-location recording – Contribution + Role, Individual reflection on learning and team role, Application of skills and conduct in production.
Learning Outcome – To contribute extensively to the practicalities of creating and recording music for, and of recording location sound for the piece.

‘Artistic’ and overview decisions for secondary sound on-location recording – Process Management, 
Learning Outcome – To have a good degree of creative involvement in the conception and direction of the soundtrack for the piece.

Team management and interaction issues – Process Management, Professional Practise.
Learning OutcomeTo successfully manage a three person team in delivery of the entire soundtrack to a new piece of visual media efficiently + To successfully manage the audio team’s interaction with film’s director, editor and producer on a practical and creative level, and ensure the audio team’s work is delivered on time and to a good standard.

 

RESEARCH – Mark Mangini’s Green Mile + How it informed ‘George’.

The Green Mile was suggested by George’s original director as a film from which she drew some influence for the piece. Released in 1999 (US), it was produced on a budget of $60 million and returned $290 million, and was a vehicle for a number of big name Hollywood actors including Tom Hanks. It is a supernatural crime drama adapted from the Stephen King novel of the same name.

The sound designer for The Green Mile was Mark Mangini, a 3o year veteran of Hollywood film-making and responsible for a broad variety of films from Shark Tale to Mad Max – Fury Road. He has run a post-production sound company in Hollywood for 25 years, and is currently a Governor of the Academy of Motion Picture Arts and Sciences.

“A sound designer is, simply, somebody who uses sound creatively to tell a story,”Mark Mangini

The audio in Green Mile is grounded in gritty realism of the classic prison setting but also portrays the abstract realm of magic or the brutality of execution, and the writer / director Frank Darabont said that audio played an even more important role than usual as that dimension of his film is ‘…all about special little sounds, or even enormous sounds sometimes…that are given place in the movie,’ – (Cinema Secrets). He asked Mangini to make the ‘Green Mile’ part of the set itself a central character in the film through it’s sound design.

Taking this onboard, I tried to ensure my own approach to designing and editing the atmospheres for ‘George’ involved something similar. The house in which the character lives was designated as his ‘safe space’ by the director, and we discussed making this explicit with the sound dimension, in support of the characters story. We built peaceful atmospheres whenever George was at home and highlighted these with the sounds of the outside world trying to get in as his level of tension and anxiety increased (I discuss the outcome of this component of the sound script in this post).

Elsewhere, I decided to follow Mangini’s lead in Green Mile with my own approach to some of our foley sound design. Some of the foley in the film was recorded at the original sets after shooting had wrapped, which Mangini points out offered them an ‘…identical acoustic space’ to create in, and was recorded and directed via fibre optic link to a local studio. It wasn’t necessary to remotely record our foley, but I did return several times to the house location in George with a portable recording setup when I was unable to satisfactorily recreate perspectives in the edit, most notably the sound of kids running away outside through the walls and door of the building and footsteps on the stone flags and oak floors of the house.

“My goal through that whole sequence was to re-purpose and recycle critical sounds as clues and metaphor.” – Mark Mangini

Here’s a final aspect of Green Mile’s design which we used explicitly throughout George. Our soundtrack is woven with reused references to the characters past in exactly the same way as the flashback sequence in the film, melded with action on screen both subtly and noticably, as well as with the music track to an extent.

Moving away from Green Mile but staying with Mark Mangini and in the context of reflection on George, the following interview quote is useful –

“In other words, it’s all about the context. If a scene is working, is truly scary, just about any sound you use could work. We struggled a great deal with the lecture hall scenes and tried exhaustively to create what became illusory goal: making what was meant to be ‘real’ exorcisms on screen sound frightening. I think this was our sonic “Waterloo”. By that I mean, there is always one sound, one elusive sound, on every film where an inordinate amount of time and resources are spent in trying to achieve a goal that will never be achieved and failure is inescapable, for whatever reasons; the filmmakers don’t know what they want or can’t decide, the action on screen doesn’t carry it’s weight dramatically, etc. As is typical in many post-sound endeavors, we accepted what we had as the best we could do and called it a day.”Designing Sound

For me, the picture dimension of George does not manage to carry it’s weight dramatically in some key scenes, and reviewing the final product I get the impression of the soundtrack as somewhat ‘out on it’s own’ in trying to convey the themes in the script at times. Our own ‘sonic waterloo’ was probably the graveyard dialogue track, which doesn’t quite work in terms of perspective despite at least three different approaches to try and fix a problem which essentially arose from problems with our location audio and no potential for access to the actor for ADR after the fact. In the end with this, we accepted we’d done our best and moved on as described above.

– 850 words

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Key Points –

Research of the film ‘Green Mile’ and it’s sound designer Mark Mangini – Planning & Research

  • To expand my knowledge of the theory and audio techniques deployed in the films influencing ‘George’, and in drama as a genre more generally.
    Assess the technical requirements of a production to inform the selection of appropriate tools, techniques and processes

Reflection on specific aspects of the completed sound design of George informed by reference material and research – Application of skills and conduct in production

  • To judge the initial direction of and maintain the consistency of the overall tone of the audio team’s work on the piece, and liase with the director to ensure this is concurrent with their vision of the piece.
  • To manage the post-production workflow and direct the creative contributions of the audio team as efficiently as possible.
  • Develop creative, original, and innovative strategies within an audio production project.
  • Structure intellectually rigorous and coherent ideas to an advanced level in order to communicate ideas through the integration of form and content.
  • Individual reflection on learning and team role.

20/11/15 – Project Management – ROLE DIARY: Shoot Day 3 + 4

11, 12/11/15 – ‘George’ Shoot Days 3 + 4

Audio for two of the final five locations was collected without problem, though the project has now fallen behind schedule as shooting was supposed to complete by the end of this week due to a spate of eleventh hour cancellations which have severely impacted the schedules of both groups.

This was concurrent with the abrupt departure of the film’s director from the working group just prior to this week’s filming.

It appeared from our perspective that the outgoing director did only the bare minimum to smooth the picking up of slack for the rest of her group which directly led to them cancelling a reasonably complex location shoot, use of the location for which had been offered on goodwill and only for a limited time. Nobody appeared to know how to contact any of the key people outside of the production team (location owners, the actor etc) in her absence, suggesting that this information wasn’t shared in an organised fashion within the group to cover such an eventuality. As such, it became necessary for me to liase with the rest of the production team, and to relay information to the rest of my group as decisions were made and the schedule changed, as well as replanning our own working schedule in response and trying to schedule in some kind of useful work on the project with no picture or storyboard available.

Unfortunately, in the longer term, the loss of most of two days shooting required a large amount of rescheduling, which in turn meant it was impossible for both groups to access equipment for at least the two following weeks. This has put the production back by at least three weeks, taken us from ahead of schedule to badly behind schedule and has required an extension to our institutional deadline which has now been granted. At this time, we’re told we’ll still have a picture-lock version of the film by December 20th, giving us a month to finalise the audio in time for the new deadline on the 27th of January. We’re attempting to fill the down-time this has created constructively by getting a head-start on the music and atmosphere work required for the picture.

A positive aspect arose from the uncertainty of the situation as, in the absence of the director during the full day’s shoot of the 12th which did go ahead as planned, the workflow, communication and creativity was much improved on set as the production team split the directorial duties between them.

The first director appeared to be no longer involved with the project after this.

— 500 words
Team management and interaction issues – Process Management, Professional Practise.

  • To successfully manage a three person team in delivery of the entire soundtrack to a new piece of visual media efficiently
    To successfully manage the audio team’s interaction with film’s director, editor and producer on a practical and creative level, and ensure the audio team’s work is delivered on time and to a good standard.

AUDIO CONSTRUCTION – The ‘Bread + Butter’ Song

The story of the song on the radio in George’s ‘Bread and Butter’ scene is worthy of mention as it’s an audio device demonstrating use of diagetic to non-diagetic audio, an example of which exists in Hitchcock’s Rear Window, and which was developed over the course of post-production in a way which better served the story than the original plan for the scene.

This was one of the few music cues that was supplied by George’s original director, requesting the use of Fred Astaire and Ginger Roger’s ‘Cheek to Cheek’ as the trigger for one of the characters fits of weeping, which was initially included as a nod to the movie Green Mile. The song is potentially out of copyright because it was written over 70 years ago in 1935, but as it was written for the film Top Hat there was some question as to whether copyrights could still be active, though research rapidly uncovered that Irving Berlin retained the copyrights for the songs in the film rather than the commissioning employer assuming them, in something of a landmark case. We were in the process of trying to clear this matter up with PRS when the first director departed the project.

As such, and precisely because I didn’t want the production team getting too attached to the inclusion of Fred and Ginger’s Cheek to Cheek (and because our original temp music for this scene was the Star War’s Cantina Band theme), I subsituted a temp track – ‘One More Kiss Dear’ by Vangelis from the soundtrack to the film Blade Runner – in a scratch mix I supplied to the new, incoming director before Christmas. I’d selected this track because I felt the lyric supported the story of ‘George’, it being suggestive of a final seperation between lovers.

The new director became enamoured with it, saying she much preferred this piece or something very like it to replace the original music cue and so we found ourselves trying to license a piece of music which was definitely copyrighted for our film’s use.

Initially the soundtrack used 35 seconds of the piece for quite an important aspect of the film which is very much brought to the audience’s attention. We felt that we were unlikely to get license to use the original piece in that context (and PRS obliquely agreed) and as such the music supervisor felt that constructing a cover of the piece was the best way to go. She made this enquiry to PRS, and received the following –

Prog As Completed - One More Kiss PRS Release

Our music supervisor deconstructed the track to its piano component to create a guide, and we rerecorded the song’s other instrumentation seperately. I played the bass and we asked a local vocalist to sing the version for us before I recorded and mixed the minute or so of the piece we’d created, of which we ended up using 28 seconds, and which is available in this post. Furthermore, our use of the piece in the transition from diagetic to non-diagetic audio can be construed as a nod to the opening of Shawshank Redemption which uses a very similar device.

I learned three important things from this whole process:

“For many composers, working with a temp track is the creative equivalent of a straightjacket. After weeks or months of cutting the film to that amazing John Williams theme, the director has usually fallen in love with his or her temp score and nothing else will do.”Trueherostudio.com

First, temporary music tracks are to be used sparingly. We were warned about this phenomenon in Lol Hammond’s guest lecture and this scene proved to be no exception to the rule, but in this case I think the result was worth the effort of recording an entirely new cover of the song and this was likely a simpler process than composing a new song in a similar vein which would then have needed recording anyway.

Secondly, I think it would have been more efficient to pick up the phone and call the PRS with our requests. We were dealing with this particular cue towards the end of a very short period of post production and, whilst fairly prompt, the combination of the email turnaround time and a couple of miscommunications as we tried to clarify the situation was inefficient.

The final thing I’ve taken away from this is that Star Wars Cantina Theme can brighten up ANY scene –

https://youtu.be/boPpfiaUNsw

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Key Points

Research and contact with PRS – Planning & Research

  • To expand my knowledge of the theory and audio techniques deployed in the films influencing ‘George’, and in drama as a genre more generally.
    Examine and implement professional practices in their production work in relation to professional contexts, clearances, ownership, copyright and commissioning.
    Comply with legal and ethical codes of conduct; health & safety regulations.

Involvement with production of cover version for the soundtrack – Application of skills and conduct in production

  • To contribute extensively to the practicalities of creating and recording music for, and of recording location sound for the piece.
    To have a good degree of creative involvement in the conception and direction of the soundtrack for the piece.
    Assess the technical requirements of a production to inform the selection of appropriate tools, techniques and processes

Reflection on the process – Individual reflection on learning and team role.

  • Critically reflect and evaluate individual learning outcomes

 

RESEARCH – Mix Requirements + Final Mix

“Mix Stems are used to create the final print masters for film and high-end TV productions…If done correctly, mix stems will combine at unity gain without any adjustment.” – (Shepherd, Pro Tools for Video, Film and multimedia)

Our client did not specify any particular requirements for their files or mastering levels, so I suggested we deliver a single stereo mix and component mixes of dialogue, sfx and music tracks, to which they agreed. We also agreed with them to mix these using the BBC technical guidelines for audio which seemed appropriate for a drama of this type. An alternative would be to mix for theatre’s, given the intention to potentially show the piece at film festivals,or to the technical specifications of an average film festival. However, few of the major festivals I researched (including BFI’s and Canne) offer any specific technical guidance on audio mix levels, and it is difficult to mix for a large room without calibrating your mix environment to do so, and I’m unsure of the calibration in the LSM Sound Theatre.

Though my colleagues were still dealing with some of the specifics of the construction of our audio later in the piece, I spent much of our final two days on the project master-mixing each scene up to these standards and finessing the transitions. Again, this is not an ideal situation but we’d set ourselves the personal deadline of end of play on Saturday 23rd January to have completed the construction and mix of our hand-in version of ‘George’.

SUPPMAT - BBC Guidelines

The BBC guidelines above informed the mix of ‘George’, along with a passing reference to the EBU R128 recommendations, also mentioned above. Each master auxiliary – music / dialogue / sfx / foley – had it’s own set of automated processing, which was generally lightly compressed and / or limited in some cases. This fed another gently compressed master bus compressor. I’ve tried to be careful with the compressors as George’s audio is very dynamic – some scenes have little in the way of loud action, others are much more heavily layered – creating a ‘blocky’ mix visually. I wanted to retain this dynamic artistically, because backed off atmospheres and near-silence helps maintain a sense of stillness in some scenes, but balance this with the technical requirements above, specifically that nothing peaks above 6 PPM, and that the focus points of the mix remain roughly within the levels above.

Here’s a visual representation of the music mix structure in protools, blue tracks are the music components, orange the aux subs, leading to the burgundy master fader –

IMG_0361 IMG_0362

The final point in this process came after mixdown, with a thorough mono / stereo check of the final stereo wav before the audio was delivered to the director.

– Circa 400 Words

 

Key Points –

Interaction with the director to discover delivery requirements –  Process Management

  • To successfully manage the audio team’s interaction with film’s director, editor and producer on a practical and creative level, and ensure the audio team’s work is delivered on time and to a good standard.
    Application of skills and conduct in production

Research and application of delivery standards in the mix – Contribution, Research

  • Comply with legal and ethical codes of conduct; health & safety regulations.
  • Assess the technical requirements of a production to inform the selection of appropriate tools, techniques and processes.
    Application of skills and conduct in production

Conducting the mix – Contribution

  • To manage the delivery of the soundtrack at various stages of the production along with relevant paperwork, to the director and producer.